“US historians are by and large in agreement about the cause. The crash, though “largely based in North America since the majority of consoles and games were produced by US companies, also had repercussions in Europe and Asia because these countries were dependent on the US markets for this emerging medium,” says Jennifer deWinter, professor of arts, communications and humanities at the Worcester Polytechnic Institute in Worcester, Massachusetts. Personal computers were also gaining popularity at this time, which saw the video gaming industry suffer in sales. In the late 1970s and early ‘80s, almost every electronics company in Japan were designing video games. The crash happened due to a few factors, but mainly because of the amount of video games and consoles available on the market. This was after Nintendo hoped to follow up the success of Mario Bros., an arcade game released in 1983 around the time the video game industry suffered what has become known as the video game crash, or, in Japan, the Atari crash, of 1983. In the mid-1980s, Super Mario Bros., considered by many as one of the greatest video games in history, came into fruition.
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